![]() ![]() ![]() "Classname" is the actual item to be added, as with all previous items, the names aren't as simple as "MXM" or "M4" addWeapon is the portion of the code that is the actual command and tells the engine to apply the following item to the desired unit. In this case we will be using this to replace the unit portion, that will result in the currently selected soldier to be affected. So how can these weapons be used? It is in fact extremely similar to customising the players outfit and gear.Īll lines of code will be entered here, in the unit's INIT line: The assault rifles also have a variant that uses a grenade launcher, again with many varying ammo types. ![]() These slots allow you to customise your weapon to suit your play style or scenario. The silver lining is that every weapon has four attachment slots: So what kind of weapons and attachments are available?Īs of the Beta, there are now sniper rifles and sub-machine guns in addition to the original arsenal of LMG's, DMR's, assault rifles and sidearms. The current selection of guns in the Arma 3 beta is fairly slim, however the addition of a multiple attachment system allows for those weapons to be used in multiple, different scenarios. Perhaps the biggest thing you are going to want to change is your weapon. ![]()
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